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Summary
It was the dead of night, and Spy couldn't sleep.
His insomnia drove him to Medic's bookshelf, where a discovery turned his world upside-down.
(Now with a cover illustrated by the amazing greygravelpit!)
Series
- Part 9 of Polyamorous Merc Propaganda
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Summary
Scout wakes up in a dark, unknown place, with rocks bearing down on him and a spotty recollection as to how he ended up there in the first place. The only thing that keeps him sane is the voice of his team in his ear, telling him to talk, to breath, and, more than anything, to stay awake.
Has art!
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The world is spinning. Somehow he’s ended up on his back, eyes pointed up at the metal roof of the van, staring but not seeing. His whole body hurts, aches, throbs with every sluggish beat of his heart. There’s shouting around him, voices that he feels like he should recognize but can’t quite place, and they sound worried, frantic.
For me, his addled brain supplies. They’re worried about me.
Sniper’s been missing for a while - and to his relief, he finds out that his team has been looking for him the entire time.
[Unfinished, but with far more comfort than hurt, and an outline for the rest in the end notes]
Series
- Part 8 of Miscellaneous bag of unfinished works
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Summary
He surprises you when he bursts into rough, barking laughter. “You’re tellin’ me you’re a sniper that doesn’t try to kill people.”
Did he not show up to Miss Pauling’s briefing and your own training demonstration less than three weeks ago? Or did he, and he just thinks you’re a fraud anyways?
“I’m here to increase the efficiency of the whole team, since that’s all you seem to care about.”
“A rifle kills what you point it at. All the extra tech just gets in the way.”
“A good sniper demonstrates adaptability in changing conditions,” you say, shrugging lightly. “I think you’re just scared of sharing the sightline.”
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in which: the reader is the tenth class introduced to the team. Sniper is suddenly no longer the only marksman, and it bothers him more than it should.Bookmarked by blippoh
14 Mar 2026
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Summary
Gunshot wounds? Lacerated body parts? That’s nothing a thirteen year-old girl with a few screws loose can’t manage! After being broken out of an institution by a very persuasive individual named Miss Pauling, you’re offered a very well-paying job in your absolute favorite industry: Murder! A reluctant Medic is forced to take you under his wing to utilize your vast knowledge of poisons in order to assist him in healing the rest of the team on the battle field. He gets a lighter work load and you get to live your dream, so it’s a win win! After all, what can’t a few band-aids fix?
Bookmarked by blippoh
11 Mar 2026

